![]() We get options for MSAA up to 8x, anisotropic filtering up to 16x, shadow quality leading up to high and, crucially, a resolution selector that reaches up to 1080p. The structure and flow of the main game remains perceptibly - sparing a few light tweaks here and there - as it always was on PS3 and 360, with nothing added to the story's length.Īny PC release opens the gates to some much-needed visual upgrades, and this is no exception. It's a generous start that essentially riffs on the game's existing content to squeeze a few more hours out of ardent time-attackers and completists. What you get are the Bladewolf and Jetstream DLCs as standard, plus a theatre option to watch cut-scenes, and perhaps most exciting of all, a new Boss rush mode. However, the lack of previous PC releases from the company over the last generation makes this a daring first attempt at the practise - with a mixture of results that mostly point to the positive.Ī pocket of extras is added to make up for the lost time. It's been almost a year since the PS3 and 360 releases, and so expectations are high for the esteemed Platinum Games to deliver more than just a barebones port of its latest hack-and-slash success. ![]() After little more than the odd, teasing tweet from Hideo Kojima to show for its vital signs, Metal Gear Rising: Revengeance arrives as a competent, if not entirely awe-inspiring port to PC.
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